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12/10/08 20:58h (CET)
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Rules
Call of Duty 4 5on5 S&D Ladder
1.  Rules
1.6.  Timezone
1.8.  Suggestions
2.  Cheating
3.1.2.  Playerdata
3.1.3.  Playerphoto
3.2.  Teams
3.2.1.  Team players
3.2.2.  Changing teams
3.2.4.  Team fusion
3.2.6.  2on2 teams
4.2.  Ladders
4.2.2.  Entries
4.2.3.  Exits
4.3.  Premierships
4.3.2.  Entries
4.3.3.  Exits
4.3.4.  Team accounts
4.4.2.  Entries
4.4.3.  Exits
5.  Matches
5.3.  Server
5.5.  Results
5.6.1.  Selfkills
5.6.2.  Bugs
5.7.1.  Game offenses
5.7.2.  Server problems
5.7.3.  Player drops
5.9.  Wildcard
5.10.  Communication
6.1.  In General
6.2.1.  Insults
6.2.2.  Spamming
6.3.2.  Game Abort
6.4.  Deceptions
6.4.1.  Fake match
6.4.2.  Faking results
6.5.2.  Barred players
6.5.4.  Ringers/Fakers
6.7.  Cheating
6.7.1.  Cheating
6.10.2.  Selfkill

* This rule is game or leaguespecific. All other rules apply to all other leagues, too.



1.  Rules
1.1.  General Points
The rules, which are listed below, are to be followed at all times by Consoles Sport League (Consoles) players. Anyone who registers on the Consoles website accepts that they understand and will follow the rules.
As many changes happen within the Consoles Sport League, the following rules are not finalised. Parts, or even all, may be changed, updated or altered at anytime, depending on the circumstances. For this reason, all players should regularly check the rules page for updates. Changes will be announced in the news by the administrators.
1.2.  Team and Player Conduct
All players are asked to behave in a humane way towards other competitors, and to any member of the administration team; treat others as you would like to be treated! If a player is found guilty of misconduct by an administrator, he/ she may receive penalty points. Also, teams risk league kicks, bans and expulsions from Consoles competitions.
1.3.  Game Versions
Every league participant must own a legal copy of every game they play. If it is proven that a player is using a pirate or illegal copy, he/she will be immediately removed from the league and banned from the website. Unless otherwise stated in each ladder, the latest version of each game (update patch) should be used for matches.
1.4.  Game Coverage
Consoles reserves exclusive right to the coverage of Consoles Sport League matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and TV Broadcasts. The Consoles Sport League can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the Consoles management before the match.

In general, the Consoles Sport League will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts.
1.5.  Amendment of Terms and Conditions or Rules
The Consoles Sport League reserves the right to change any rule at any time according to the Terms and Conditions. Rule changes can take place during a seasonal event in which case it effective from the date it is introduced. As a general rule, any changes are posted on the main page in the news. If it is necessary, the players will be also informed by email.
1.6.  Timezone
All times are given Central European Time (GMT +1).
1.7.  Privacy of correspondence
All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the Consoles Sport League.
1.8.  Suggestions
Should a clan or a player have any suggestions for improvement to the rules or to any ladder, it is possible to inform the administrators via writing a support ticket.
1.9.  International Language
The language to be used at all times in the International Section of Consoles is English. This is to allow all of our users from different countries to communicate with relevant ease. Included in this are all comments, protest tickets, support tickets, match communication, and IRC conversations.
2.  Cheating
2.1.  General Points
Any kind of cheating is forbidden and will be penalized by the Consoles Sport League.

If any member of any team who plays in the Consoles Sport League is caught cheating during a match, no matter if it is league game, fun war or LAN-tournament, then the case is handled as if the offence had taken place during an Consoles war.

Should it become known to the Consoles administrators that any form of cheating was used to the advantage of a player or a team, the Consoles Sport League reserves the right to punish them with the full extent available to them (see 7. “Penalties”). By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes his/her team.
2.2.  Game Modifications and Changes
In general, all programmes which are not part of the original game, including custom-data and modifications, are not allowed in any Consoles game. Exceptions will be outlined in each ladder’s own specific rules.
3.  Teams and Players
3.1.  Player Registration
Each player in the Consoles Sport League must only have one account! An ESL Account can only be created if the user is at least six years old. To participate in a Consoles 1on1-Ladder, the following details have to be provided in the playersheet:
- an up-to-date and correct email address
- a method of contact (an IRC channel or an ICQ number)
Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the setting.

If a player cannot get at his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason why.

Owning several accounts, so called Multiaccounting or the deliberate declaration of a false permanent residence can lead to penalty points or barrage.
3.1.2.  Playerdata
Every player who participate in one of the leagues has to enter his Gameaccount/Gamercard to his profile.
3.1.3.  Playerphoto
The photo must show clearly the face of the player themselves, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function or the gallery.
3.2.  Teams
To play in any of the Consoles leagues, a team must have the following details written in their teamsheet:
· a name
· a team shorthandle
· a contact method (IRC/ICQ)
· a team logo (100x100 pixels)
· and homepage address.

The name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Mortal Teamwork, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manors will not be accepted.

As a method of contact, the players ICQ uins or the teams IRC channel has to be entered in the teamsheet.

The logo must represent the team and make some reference to the team name of to the team shorthandle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

The homepage must show all members of the team who are listed in the teamsheet, and provide contact information (E-Mail, IRC and/or ICQ) which should be kept up to date. Prepages will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted decption.
3.2.1.  Team players
Each player can only play in one team per ladder, cup or tournament.

For ladders which require a homepage, each player must be added on both the homepage and in the teamsheet at the Consoles Sport League. If there is any doubt, the Consoles teamsheet counts.
3.2.2.  Changing teams
Any player can change team whenever he pleases to do so. A player is barred from playing with his new team for 10 days after changing and may not take part in any of his new team’s games or tournaments during this period of time, as long the team is older than 20 days. This also applies for newly registered players. If a player plays in a game while being banned, he will be considered as a ringer.

For exceptions, especially in premierships or cups, the rules, news and membermails should be read carefully, and in cases of doubt an admin should be contacted.
3.2.3.  Changing team names
A team can change its name at any time. This also applies when a team is restructured. The team’s points and score are transmitted.Changing a team’s name in order to fool other teams is forbidden. Consistent changing of team names is prohibited and can be punished with penalty points.
3.2.4.  Team fusion
Should two teams fuse (merge), they are free to choose which of the two accounts they would prefer to keep on using. The other account(s) should then be deactivated. Scores and data can only be adopted by different leagues. If both teams played for the same league, the teams’ match data is erased.
3.2.5.  Several squads (sub-teams) per team in one ladder
Any team may enter as many squads into any one ladder. A team is not allowed any more than one squad in a premiership. During ladder play, no two squads from the same team are allowed to play each other. However, only one squad can qualify for a premiership.
3.2.6.  2on2 teams
2on2 teams are only allowed exactly two members. A 2on2 team is a fixed two-player-team, which means that it is more like a 1on1 than a normal team. Changing players is forbidden, unless the 2on2 team leaves the league, rearranges itself, and re-joins again.
3.3.  Number of players
The min. player restrictions takes place for the following leagues:
2on2: A 1on2 is not allowed, only 2on2 are allowed.
3on3: Only 3on3 is allowed.
4on4: Only 4on4 is allowed.
5on5: Allowed are 4on4, 4on5 and 5on5.
A Team can play short-handed, if the team doesn’t have enough players. It is totally up to the full team if they are going to play with all players, or if they pass a player.
4.  Ladders, Premierships and Cups
4.1.  General Points
The Consoles Sport League offers many different game systems. You can find out which one is used to your particular game by visiting the "Info & Details" page of your specific game.
Every players is only allowed to participate in a Team-Ladder with his team once.
4.2.  Ladders
4.2.1.  General Terms and Conditions
The ladders in the Consoles Sport League are based upon the ELO points system. The points calculation of any match is calculated from the position of a player/team in the ladder, their opponents position, and the result of the match. For full details, please read the FAQ.
Challenges within a ladder: Any participant may challenge any other, no matter if a team is ranked or still in the newcomer pool. The challenge may be refused by the other team/player if he/she so wishes. However, should the challenged team be within 20 places above the challenging team, the refusal will be punished with two penalty points. A challenging team from the newcomer pool would be ranked last within the ladder plus one. Players or teams that have more than 5 outstanding challenges, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the Consoles System and cannot be changed by individual players/teams.
4.2.1.1.  Matches Between Players in the Top 10
The so-called "challenge spam protection" does not apply within ladders with more than 30 participants and 5 open matches if both teams / players are positioned within the ladder's Top 10. Furthermore, matches between two players in the Top 10 are obligatory, and the refusal will be punished with three penalty points.
4.2.2.  Entries
Players or teams may enter or leave a ladder at any time during the season.
4.2.3.  Exits
On leaving a ladder, the team’s/player’s score is automatically put on hold. After leaving a league, a team or player not able to re-enter the same ladder until a 4 weeks (Team) and a 2 weeks (1on1 player) clearance has passed. If a team/player rejoins the same ladder, their/his/her score will be automatically reactivated.

A reset of the score is not possible.
4.3.  Premierships
4.3.1.  General terms and conditions
All premiership-league participants either qualifies by having performed very well within a ladder or by being nominated by the Consoles-Admins to take part in the premiership.
4.3.2.  Entries
The teams enter the premiership at the beginning of the premiership season. It is not possible to enter the premiership during a running season.
4.3.3.  Exits
Teams can exit a premiership at any time. All the team’s matches are then deleted.
4.3.4.  Team accounts
The team account that qualifies and plays for the Premiership will hereafter be called “account” .

1.The team owns the account

2.The team alone decides which players are chosen for the account, no matter if the original players have left the team in the meantime.

3.The team may not change the account’s name until the end of the season.

4.The account is not transferable.

These rules are guidelines. Special cases are treated and rated separately.
4.4.  Cups and other events
4.4.1.  General terms and conditions
Every cup can have its own rules. They will be announced in the Cup News. If you have any questions, please talk to one of the Administrators.
4.4.2.  Entries
A team can enter a cup according to the established cup-rules.
4.4.3.  Exits
A team can exit a cup according to the established cup-rules.
5.  Matches
5.1.  Game Preparations
In addition to challenging other teams via the Consoles Page, it is also always a good idea to contact the challenged team per e-mail, irc, icq or other means a few days before the match.
Further on the player has to ensure that his Xbox Live Friendslist is not full, so that his opponent can add him.
5.1.1.  Match Broadcasting
All forms of game broadcasting are allowed if both sides agree. If one side wants to broadcast a match, the details of the broadcast should be discussed before the match takes place.
Further details can be found in rule 1.4 Game Coverage.
5.1.2.  Match Arrangements
Arrangements must be done before a match takes place.
See 7. Arrangements for further information.
5.1.3.  Level and Mapcheck
Before a match can start, both players have to signalise that they are ok to start the match.
If one of the players has problems, then he has to tell that his opponent and the start will be repeated.
5.1.4.  Matches against team players
Matches against team players in any ladder are prohibited. If such a match was generated by the Instantchallenger it has to be deleted via matchsetup.

If this is not the case, the matches will be deleted and penalty points will be given if necessary.
5.1.5.  Nickname restrictions Ingame
Every player has to use the same nickname during the entire game, as it is stated in his playersheet. The change of the nickname after the match has started is not allowed. If it is a team match, each player is allowed to have a Teamtag. Protest- or supporttickets regarding a misuse of this rule are not acceptable. The Administrator s can assign penalty points, if a misuse of this rule stop them from their work.
5.2.  Meeting point
Before a match, it is recommended that the two players or team leaders come together on the official IRC-channel of the league or the Xbox Live Voice Chat at least 15 minutes before the match is to commence, in order to confirm the correct attendance. The official channels are to be found in the league’s rules. In case of doubt, one can contact the channel #consoles at QuakeNet
It is of the utmost importance that every player is listed with his correct nickname and, in team-leagues, also with his team’s shorthandle, so that the players can clearly be assigned to the Consoles database. In case of a clash, the player who informs an admin of his presence or who is listed in the IRC logfiles has better chances of his presence being confirmed. Of course, the teams can also decide to meet per ICQ or on the respective server itself. However, should problems occur, a timely meeting on IRC would be of advantage.
If you don’t have a IRC chat client, you are able to connect to IRC through the Consoles Web IRC chat.
5.3.  Server
5.3.1.  Choice of server
In case a certain game-server is needed for the game, the players must attend to a server for the game themselves and come to an agreement. In the case of no agreement being reached, each team decides on a map which is then played on each of the two team’s servers. The teams can of course play on a completely neutral server, if they decide to do so.
5.4.  Player settings
The player settings (e.g. config. values) that are listed in the game-specific rules are to be abided by.
5.5.  Results
Both players / teams are responsible for entering the correct results. Both players / teams may enter a detailed report or statements on the game. The admins are also free to enter a report , either written by themselves or by third parties.
Should one of the opposing teams be late to a game, the other team is to wait for at least 20 minutes before entering anything into the list of results.
In case of discrepancies concerning the score, both players / teams should keep screenshots of the game that can be sent to the admins when requested.
5.6.  Illegal actions
5.6.1.  Selfkills
Selkills or any kind of other ways (eg. Sheer) are prohibited.
5.6.2.  Bugs
The usage of bugs is explicit prohibited.
5.7.  Trouble shooting / protest procedures
As a basic rule, every game is played through to the end. Should problems occur, these must be announced clearly by one of the players by calling “Protest”. As soon as the match is over, the protest form must be filled in on the website. The admins will then check the case with the help of the form and impose a penalty if necessary.

A protest must be handed in within 72 hours after the beginning of a match. A protest must be made using the protest form. It is not possible to use the support form. The opposing team then has 72 hours in which it may comment on the accusations made against it. An additional request by the admin is not necessary, as the notification occurs automatically.

The codes of conduct must also be kept to in case of a protest. Verbal misconduct or abuse in any form can be punished with penalty points.

Both parties have to follow the Consoles protest guidelines.

If no response is received within the 72 hours period allotted, the team forfeits it’s right and the admin alone must decide according to the available data and facts.
5.7.1.  Game offenses
Should a team ascertain a game offence, the best procedure is to write a support-mail via the Consoles page. The match-ID and an exact description of the occurrences must be given in this mail. The accusations must be provable and the page on which the proof can be viewed by the admins must also be given.

The support-function should only be utilized when the problem that occurs is not during a match. Problems that apply to a match directly, must be dealt with using the protest-function.
5.7.2.  Server problems
Should problems with a server occur, a different server must be found and used. Should no other server be found in a measurable amount of time and should the game server definitely not be functional, the game can be resumed at a later time and date.
5.7.3.  Player drops
Should a player drop during a game, then the current round will be played to the end. After the round is finished the match will be paused if the droped player hasn’t reconnected to the server and is not in his team.
The teams will wait for 10 min. for the droped player. If he isn’t able to reconnect, the match will be cancelled and as stated in rule 5.7.5 (Game interceptions) resumed. For this, a protest has to be opened.
5.7.4.  Player alterations
Players can be changed between the rounds, either between the maps or during half time. But this change doesn’t take longer then 5 min. If it takes longer longer then that, the game will start and the missing player can join the running match. The substitution players however must be on the teamsheet.
5.7.5.  Game interceptions
If a match is interrupted during a map, all rounds will be scored up to the interception.
5.8.  Fixed dates / appointments
Rules concerning the dates and times of a game, should any exist, are to be found in the specific game rules.
5.9.  Wildcard
There are two Wildcards per Saison to defer a match up to 7 days, whereas the opponent will be the same. (Wildcard must be used 24 hours prior to the match date). Every match can be deferred or deleted, if both players/teams agree to.
5.10.  Communication
The communication during a match, as not otherwise stated, is done by the ingame voice function. Any kind of Messenger (ICQ, MSN,..), Chats (eg. IRC), Voice chats (Teamspeak, Skype,…) or even telephone are prohibited.
6.  Penalties after offences
6.1.  In General
If a player or team disregards or violates one or more of the legal rules of the league, this can have various consequences depending on the severity of the offence. The Consoles Sport League possesses an official catalogue of penalty points according to which points are given for each offence.
If a punishment affects a player in a team match, the player and the team receive the same penalty points. Up to 6 penalty points may be given per team and player within a single match.

The responsible admin decides whether an offence has affected the game to such an extent that it can not be assessed and must be deleted. Offences committed by the losing team seldom lead to match deletion.

In addition to the penalty points, players and teams may be barred if they have accumulated a certain amount of penalty points:

- After obtaining 4 penalty points: 1 week suspension
- After obtaining 9 penalty points: 2 weeks suspension
- After obtaining 10 penalty points: 1 month suspension

Barred players and teams must finish playing their open matches. They can, however, neither create new matches nor be challenged. Suspended players and teams may not take part in team matches. They may only take part in open 2on2 matches as 2on2 teams form a fixed unit.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

- 1-2 penalty points: 2 months
- 3-6 penalty points: 3 months
- 7 penalty points: 6 months
- 12 penalty points: 2 years (see cheating, rule 6.7.)

A player or team can receive a maximum of 11 penalty points. A player’s or team’s account that receives 12 or more penalty points is kicked from all leagues and may not re-enter any of them before the sum of penalty points drops below 12 again.

In particular cases the penalties imposed by the admins may vary from the catalogue of penalty points. The admins can impose penalties for offences that are not listed here.
6.2.  Breach of netiquette
Just as in other interpersonal areas in life it is also inevitable to preserve a certain degree of politeness within the Consoles Sport League. Offences against this rule are penalized according to their severity and frequency. In particular cases, the penalties imposed by the admins may vary from the degree of penalization mentioned below.
6.2.1.  Insults
All insults that occur in connection with the Consoles Sport League will be punished. This mainly includes insults during a match but also insults within the Consoles website (forums, match comments, player comments, support- and protest pages, etc.). Insults via IRC, ICQ, e-mail or other media will be penalized, providing a connection to the Consoles Sport League is given and provable.
Extreme insults such as radical statements or threats to do someone bodily harm can lead to strong punishments including exclusion and account deletion.

1 penalty point for the first insult.
2 penalty points for the second insult or extreme insult
3 penalty points for the third and any further insult or for the second insult and any further extreme insults.

The decisive factor herefore is the amount of active penalties for insults.
6.2.2.  Spamming
The excessive posting of futile, annoying or offensive contributions within the Consoles Sport League is considered as spamming.
Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

1 penalty point for the first spamming incident.
2 penalty points for the second spamming incident.
3 penalty points for the third and any further spamming incidents.

The decisive factor herefore is again the amount of active penalties for spamming.
6.2.3.  Forbidden communication tools
It is cheating (6.7.), should a team revert back to forbidden communication tools (see 5.10.).
6.3.  Unsportsmanlike behaviour
In order to secure a well-regulated and pleasant course of game, it is inevitable that all players act in a sportsmanlike and fair way. A breach of this rule will be penalized with 3 to 6 penalty points; the most important and most common offences are listed below. An admin may, however, impose a penalty for not explicitly listed offences that are unsporting (e.g. unnecessary harassment) on the basis of this rule.
6.3.1.  Failure to appear
Team
3 penalty points. If an opponent fails to appear to a match it is not necessary to file a protest. Simply enter that your opponent did not show up in the result sheet. When choosing this option, the remaining result panels should be left blank.

1on1
2 penalty points. In other respects the same procedures as for teams apply.
6.3.2.  Game Abort
4 penalty points. If your opponent should deliberately leave the game, you must definitely file a protest. You are not permitted to enter a result yourself. This would be penalized as a faking of results (rule 6.4.2.). Should the game have advanced to a point at which an evaluation of the result would be possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible admin.
6.3.3.  Spamming during a game
3 penalty points for misusing the in-game chat function for excessive spamming in order to irritate the opponent or to disturb the course of the game. The chat function is solely meant for communicating with your opponent.
6.3.4.  Player kicks during a match
4 penalty points. It is forbidden to kick opposing players from the server during a match.
6.3.5.  Modified/wrong server settings
Both parties must check the server settings. Wrong server settings must be corrected before a match. Should the wrong settings be noticed after the game has already begun, they must immediately be corrected. If this is not possible because e.g. the server provider is not willing to make changes, the match may be interrupted in order to file a protest. If the settings concerned are relevant for the course of the game, the match must be restarted as soon as one of the parties wishes it to be.
Should wrong server settings be noticed at any later point in time then both teams are responsible. If possible, the wrong settings must be corrected. The match is, however, only repeated if both teams wish it to be. A completed game that had wrong server settings all along may only be repeated if both teams agree to do so.

Non-relevant server settings:
2 penalty points. Even deviations from the stipulated server settings that have no or near to no influence on the course of the game are penalized.

Game deciding server settings:
4 penalty points if server settings that have a large influence on the course of the game are wrong or have been modified.
6.3.6.  Breaking engagements
Agreements concerning rule 7 that are not complied with are penalized as violations against the according Consoles rule.
6.3.7.  Öffentliches Anprangern
Das öffentliche Anprangern von Spielern und deren Spielweise ist nicht erlaubt. Hierzu gehören auch Veröffentlichungen über Behauptungen wie z.B. ein absichtlich verursachter Lag im Spiel.

1 Vergehen = 1 Strafpunkt
2 Vergehen = 2 Strafpunkte + 1 Woche Bann aus allen Foren
3 Vergehen = 4 Strafpunkte + 1 Monat Bann aus allen Foren + 1 Monat Sperre

Bei weiteren Vergehen wird auf Grundlage vorliegender Fakten entschieden.
6.4.  Deceptions
Attempts to deceive admins or other players with wrong or fake statements, information or data are penalized as follows:
6.4.1.  Fake match
6 penalty points if a match was created for the sole reason of not actually playing but of entering a fake result in order to receive illegitimate points within the ladder.
6.4.2.  Faking results
4 penalty points for entering a fake game result, e.g. when the game was aborted by the opponent or when you do not wish to play the game. If problems should arise that you can not solve amongst yourselves, a protest must always be filed.

Note: If you agree on not playing a match it is forbidden to enter 0:0 or similar as the game result. If no result is entered matches are always deleted seven days after the date the game was scheduled at, excluding compulsory games (e.g. Auto challenger or Cup matches). It is also possible to delete matches yourself, providing both opponents agree to do so. The link for this option is to be found in the match setup of each match.
6.4.4.  Other deceptions
Other attempts of deceiving an admin or another player are penalized with 1-4 penalty points depending on the severity of the case and according to the judgement of the responsible admin.
6.5.  Use of unauthorized players
6.5.1.  New locked players
3 penalty points if a player who has been on the team for less than 10 days takes part in a match, as long the team is older than 20 days. These players are clearly marked as “barred” and “new player” on the Consoles team page.
It is, however, possible for these players to take part in a game if the opposing team agrees beforehand (see rule 7.).
6.5.2.  Barred players
6 penalty points if a barred player participates in any gaming activity. It is not possible to make use of barred players by any form of agreement (rule 7.).
6.5.3.  Unregistered players
3 penalty points if a player who is not listed on the Consoles team page, but is known to have been a member of the team for some time, participates in a game.
6.5.4.  Ringers/Fakers
6 penalty points if a player who is neither listed on the Consoles team page nor a member of the team participates in a game.
6.6.  Missing/wrong game accounts
6.6.1.  Without strong suspicion of faking
3 penalty points if a player’s compulsory game account entry is missing or wrong after a match.
6.6.2.  With strong suspicion of faking
6 penalty points if the player’s compulsory game account entry is missing or wrong after a match and there is additionally a strong suspicion that a faker or ringer took part in the match.
6.7.  Cheating
6.7.1.  Cheating
12 penalty points for the player and 6 penalty points for the team. The use of severe cheats (e.g. aimbot, wallhack, multihack) is penalized with a two year ban from the Consoles Sport League.

If the player, however, concerns himself with the subject actively and intensely, he deserves a second chance. After three weeks the cheater receives the one-off opportunity of handing in an essay on the topic of cheating in multiplayer games. The exact subject of the essay is individually determined. The complete essay must be handed in within 2 weeks after the subject was decided upon. It is then closely surveyed for a week. If it complies with the requirements (form and length) and if its content is convincing, the cheater may receive the chance of rehabilitation. (Further details concerning rehabilitation)
The penalty points for the cheating offence are, in case of rehabilitation, reduced to 7 for the player and 5 for the team.

The cheats in this category are defined in the game specific rules.
6.8.  Multi accounts
As defined in rule 3.1., the possession of several accounts within the Consoles Sport League is specifically prohibited and is penalized with 1-4 penalty points according to the severity of the offence. Additionally, all penalty points are transferred to one account and all other accounts are deleted.
Furthermore it is not permitted to delete an old account in order to open a new one. If you should forget your login password it is always possible to contact the admins via the support form or IRC in order to retrieve your account. It is helpful to enter non-public information in your account, as admins can then confirm your identity more easily should you forget your login data.
6.9.  Declining compulsory challenges
Intense compulsory challenges only become active in ladders with more than 30 participants.
6.9.1.  Normal compulsory challenges
2 penalty points for the challenged if he is positioned within 20 places above the challenger in the same ladder.
6.9.2.  Intense compulsory challenges
3 penalty points for the challenged if both participants are positioned within the top 10 of the same ladder.
6.10.  Other unauthorized offences
6.10.1.  Deliberate exploitation of bugs on the website
These penalties lie within the discretion of the responsible admin and are penalized according to their severity. This type of offence is e.g. the postponement/abortion of matches that were already confirmed.
6.10.2.  Selfkill
2 penalty points for the team for every selfkill, max. of 6 penalty points.
7.  Addendum and annotations
7.1.  Notes to arrangements
Teams/Players are able to ask details before the match, in order to make arrangements with the opponent. Those arrangements can differ from the Consoles rules in some minor areas, but major variations are not allowed. But every team/player should bear in mind, that the Consoles rules are made, that both parties have the same advantages and disadvantages. It is their own risk, if a team find outs later, that they have been taken in by their opponent by agreeing to this arrangements. If and how game specific (*) rules can be altered by arrangements can be found in the league specific sections. Should there be no game specific rule, then it can’t be changed.
All arrangements between teams in addition to the ESL rules have to be written down in the match comments. The other team has to confirm those arrangements in the comments. To avoid an abuse of the edit function, a third comment has to be written. Please do also keep screenshots and/or logfiles of your arrangements. If you do not fulfill these restrictions any protests or supports concerning those arrangements will be rejected. In the case of doubt a Consoles Admin always should be pulled before to rate whether the arrangements wished from both sides are legal.

Following rules can't be changed by arrangement :

- Score entries of not played games.
- Players which are barred on the basis of penalty points may also should not play after arrangement.
8.  Call of Duty 4 5on5 SnD
4 rounds will be played. One round is one first round and one second round.

Maps: Every Map except Transport

Timelimit: 3 Minuten ! ! !


Bombtimer: 45 seconds
Points: 8 points
Plant Time: 5 seconds
Defuse Time: 5 seconds
Round Switch: Every round
Multi Bomb : Disabled
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